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<a href="#ShellTrayIcon.synopsis" class="shortcut">Top</a>
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                  <a href="#ShellTrayIcon.description" class="shortcut">Description</a>
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                  <a href="#ShellTrayIcon.object-hierarchy" class="shortcut">Object Hierarchy</a>
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                  <a href="#ShellTrayIcon.implemented-interfaces" class="shortcut">Implemented Interfaces</a>
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                  <a href="#ShellTrayIcon.properties" class="shortcut">Properties</a>
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<h2><span class="refentrytitle"><a name="ShellTrayIcon.top_of_page"></a>ShellTrayIcon</span></h2>
<p>ShellTrayIcon</p>
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<div class="refsynopsisdiv">
<a name="ShellTrayIcon.synopsis"></a><h2>Synopsis</h2>
<pre class="synopsis">struct              <a class="link" href="ShellTrayIcon.html#ShellTrayIcon-struct" title="struct ShellTrayIcon">ShellTrayIcon</a>;
struct              <a class="link" href="ShellTrayIcon.html#ShellTrayIconClass" title="struct ShellTrayIconClass">ShellTrayIconClass</a>;
<span class="returnvalue">void</span>                <a class="link" href="ShellTrayIcon.html#shell-tray-icon-click" title="shell_tray_icon_click ()">shell_tray_icon_click</a>               (<em class="parameter"><code><a class="link" href="ShellTrayIcon.html" title="ShellTrayIcon"><span class="type">ShellTrayIcon</span></a> *icon</code></em>,
                                                         <em class="parameter"><code><span class="type">ClutterEvent</span> *event</code></em>);
<span class="returnvalue">ClutterActor</span> *      <a class="link" href="ShellTrayIcon.html#shell-tray-icon-new" title="shell_tray_icon_new ()">shell_tray_icon_new</a>                 (<em class="parameter"><code><a class="link" href="ShellEmbeddedWindow.html" title="ShellEmbeddedWindow"><span class="type">ShellEmbeddedWindow</span></a> *window</code></em>);
</pre>
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<div class="refsect1">
<a name="ShellTrayIcon.object-hierarchy"></a><h2>Object Hierarchy</h2>
<pre class="synopsis">
  GObject
   +----GInitiallyUnowned
         +----ClutterActor
               +----ClutterTexture
                     +----ClutterX11TexturePixmap
                           +----<a class="link" href="ShellGtkEmbed.html" title="ShellGtkEmbed">ShellGtkEmbed</a>
                                 +----ShellTrayIcon
</pre>
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<div class="refsect1">
<a name="ShellTrayIcon.implemented-interfaces"></a><h2>Implemented Interfaces</h2>
<p>
ShellTrayIcon implements
 ClutterContainer,  ClutterScriptable,  ClutterAnimatable and  AtkImplementorIface.</p>
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<div class="refsect1">
<a name="ShellTrayIcon.properties"></a><h2>Properties</h2>
<pre class="synopsis">
  "<a class="link" href="ShellTrayIcon.html#ShellTrayIcon--pid" title='The "pid" property'>pid</a>"                      <span class="type">guint</span>                 : Read
  "<a class="link" href="ShellTrayIcon.html#ShellTrayIcon--title" title='The "title" property'>title</a>"                    <span class="type">gchar</span>*                : Read
  "<a class="link" href="ShellTrayIcon.html#ShellTrayIcon--wm-class" title='The "wm-class" property'>wm-class</a>"                 <span class="type">gchar</span>*                : Read
</pre>
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<div class="refsect1">
<a name="ShellTrayIcon.description"></a><h2>Description</h2>
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<a name="ShellTrayIcon.details"></a><h2>Details</h2>
<div class="refsect2">
<a name="ShellTrayIcon-struct"></a><h3>struct ShellTrayIcon</h3>
<pre class="programlisting">struct ShellTrayIcon;</pre>
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<div class="refsect2">
<a name="ShellTrayIconClass"></a><h3>struct ShellTrayIconClass</h3>
<pre class="programlisting">struct ShellTrayIconClass {
    ShellGtkEmbedClass parent_class;
};
</pre>
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<div class="refsect2">
<a name="shell-tray-icon-click"></a><h3>shell_tray_icon_click ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>                shell_tray_icon_click               (<em class="parameter"><code><a class="link" href="ShellTrayIcon.html" title="ShellTrayIcon"><span class="type">ShellTrayIcon</span></a> *icon</code></em>,
                                                         <em class="parameter"><code><span class="type">ClutterEvent</span> *event</code></em>);</pre>
<p>
Fakes a press and release on <em class="parameter"><code>icon</code></em>. <em class="parameter"><code>event</code></em> must be a
<code class="literal">CLUTTER_BUTTON_RELEASE</code> event. Its relevant details will be passed
on to the icon, but its coordinates will be ignored; the click is
always made on the center of <em class="parameter"><code>icon</code></em>.
</p>
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<td><p><span class="term"><em class="parameter"><code>icon</code></em> :</span></p></td>
<td>a <a class="link" href="ShellTrayIcon.html" title="ShellTrayIcon"><span class="type">ShellTrayIcon</span></a>
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>event</code></em> :</span></p></td>
<td>the <span class="type">ClutterEvent</span> triggering the fake click</td>
</tr>
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</table></div>
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<div class="refsect2">
<a name="shell-tray-icon-new"></a><h3>shell_tray_icon_new ()</h3>
<pre class="programlisting"><span class="returnvalue">ClutterActor</span> *      shell_tray_icon_new                 (<em class="parameter"><code><a class="link" href="ShellEmbeddedWindow.html" title="ShellEmbeddedWindow"><span class="type">ShellEmbeddedWindow</span></a> *window</code></em>);</pre>
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<div class="refsect1">
<a name="ShellTrayIcon.property-details"></a><h2>Property Details</h2>
<div class="refsect2">
<a name="ShellTrayIcon--pid"></a><h3>The <code class="literal">"pid"</code> property</h3>
<pre class="programlisting">  "pid"                      <span class="type">guint</span>                 : Read</pre>
<p>The PID of the icon's application.</p>
<p>Default value: 0</p>
</div>
<hr>
<div class="refsect2">
<a name="ShellTrayIcon--title"></a><h3>The <code class="literal">"title"</code> property</h3>
<pre class="programlisting">  "title"                    <span class="type">gchar</span>*                : Read</pre>
<p>The icon's window title.</p>
<p>Default value: NULL</p>
</div>
<hr>
<div class="refsect2">
<a name="ShellTrayIcon--wm-class"></a><h3>The <code class="literal">"wm-class"</code> property</h3>
<pre class="programlisting">  "wm-class"                 <span class="type">gchar</span>*                : Read</pre>
<p>The icon's window WM_CLASS.</p>
<p>Default value: NULL</p>
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